top of page

Art Director

Michelle Hung

Hi, I'm

With over 10 years in developing interactive experiences, my expertise spans a range of disciplines, such as creative direction, game design, UI/UX design, art production, and brand development. I am incredibly passionate, solution-focused, and would be thrilled to join your team!

AboutMe_Portrait+Shadow.png

Skills

Creative

Direction

UI & UX

Design

Art &

Graphics

work

2022 - Present

Director of Art & Content

HiDef, Inc.

As Art & Content Director at HiDef, I developed and directed the visual  all of the internal pitch decks and sales tool prototypes - often working with external IP and brands.

2020-2022

Art Director - Bingo Showdown

SciPlay Corp.

As Art Director on Bingo Showdown, I led the visual design for all Feature, LiveOps, and Marketing campaigns on the product. I was involved in every aspect of the production process - from the ideation and concept phase to final asset approval and delivery.

 

Day to day, I managed a small team of in-house game artists - creating and scheduling tasks, providing daily art reviews, along with mentoring and motivating artists to maintain a creative and fulfilling environment.

2016-2020

Lead Artist - myKONAMI Slots

Playstudios

Worked alongside the Product team to design engaging meta features and LiveOps events aimed at improving player acquisition, retention, and monetization.

 

I directed a team of artists who worked with existing Konami IP, to reformat and leverage these assets for our mobile and web platform. This work included creating templates, preparing brand assets and style guides, and overseeing asset delivery - all to ensure high-level quality standards were met and maintained.

2017-2018

Lead Artist - Royal Charm Slots

Playstudios

Tasked with new IP creation and development of original concepts and final products. Managed both an in-house and outsourced production team, providing each with initial art direction and regular art feedback loops. Also worked closely with multiple in-house engineers, game designers, and VFX artists to create a final soft-launched product.

2015-2016

Game Artist - myVegas Slots

Playstudios

Tasked with new IP creation and developing slot games from original concepts to final product. Worked closely with management, engineers, VFX, technical and marketing artists to maintain the highest level of brand asset quality.

@mac_cannons

Follow me at

Next Section >

Home

bottom of page